For the console peasants, the head can be moved independently from the body by holding both shoulder buttons or something while moving/twisting/turning the controller around in real-time space dimension.Ī fairly decent example of this is in BF4. What about the PS4 and Xbone? I know that the PS4 controller has a good gyroscope in it, I don’t know too much about the Xbone’s controller, but that gyroscope can be used and implemented into the game for independent head movement.įor PC elite hamster race, we can just hold the alt key, like in Arma. That is simple to implement into the PC elite hamster race because we have many buttons on the keyboard. If KC: D ends up being Oculus Rift compatible, then I suppose that they will have independent head movement for people who do not own or play with the Rift. I have an idea of sorts that I have posted to two other posts to try to see what everybody’s thoughts and inputs on my idea. There’s also a speaker built into the controller, which has been used as a way to add a little extra audio to games like Resogun and Knack.Īll of this stuff is optional and KCD would still work just fine without any of it factored in, but I’ll be curious to see what might be considered and tested.įinally found a post that questions the potential of the various abilities of the new PS4 controller, cheers to you. Obviously some games can have the color bar change relative to your health, but Outlast has it white or green depending on whether or not you’re using night vision with your camcorder. I guess as another part of this, the controller in general can do some interesting things with the color bar and sound. Anything you think it could do well in relation to KCD? I don’t think the touchpad has a future of simply being a gimmick and I do hope game developers find interesting ways of incorporating it. I obviously don’t know yet how they plan to make navigation work within the inventory and menus on consoles compared to, say, a PC mouse, but again - the touchpad could be an alternative to using a control stick if there’s a pointer within the console version.Īs for it being something that could factor into actual gameplay, something similar to Killzone might work if you’re looking at swapping weapons, but for anything more than that it’d take some definite testing and QA to make it viable for much more. But, the same use could potentially be included.Īnother thought I had related to menu navigation. In AC4 it can be used to move around the map, but I find it a bit too sensitive, like a mouse pointer that slides around way too quickly for how much effort you’re making to actually move it. I know it’s early in the life of this system but I’ve seen the touchpad used in a few different ways, mainly with map navigation and selecting some options for a companion unit in Killzone.īy the time this game is out, I’m sure we’ll have seen a variety of uses for the touchpad itself but I like its potential as a way of enhancing gameplay while being an option for gamers rather than something that’s forced. There’s been a random mention or two of this in various threads (I think, mostly by me) but I wanted to toss up a post devoted to ideas for how the touchpad might be integrated into the PS4 version of KCD.
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